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The Toolbench

The Toolbench holds one page for each tool and editor of the plugin. The pages are for looking things up. They need not be read in order. This page shows where each tool is opened from.

A small ≡ button sits at the bottom right of the viewport while the plugin is on. Press it to show a strip of entries to its left. Press it again to hide the strip.

EntryWhat it shows or hidesKept for the next session
EmitThe HUD.Yes
PropertiesThe Properties panel.No. The panel is on at every start.
CounterThe particle counter at the bottom left of the viewport.No. The counter is on at every start.
ToolsThe Tools menu.No
SettingsThe Settings panel.Yes
InventoryThe Inventory.Yes
MotionMotion Preview. The entry switches it on and off.Yes

An entry reads bright while its target is on. It reads dim while its target is off.

The HUD and the Properties panel show only while something the plugin can edit is selected. That is an emitter, or a stock ParticleEmitter, Trail or Beam. With Emit or Properties off, the panel stays hidden whatever is selected.

Press ≡, then Tools. A small menu titled Tools opens at the bottom right of the viewport.

EntryWhat it doesDescribed in
Re: Size/TimeShows or hides the Re: panel, with its tabs Size and Time.Size and Time
HueShows or hides the Hue panel. Its header reads HueChanger.Hue
PropertyToolsShows or hides the PropertyTools panel, with its tabs Clipboard and Shifter.Clipboard, Shifter
RandomizeOpens the Randomize panel. Pressed again, it cancels the panel.Randomize
Scan AllLooks through the place for emitters that have a problem.Scan and Fix
Insert ModulePuts a copy of the Part_Icles module in the workspace.Insert Module
Emit CodeShows or hides the Emit Code panel.Emit Code
Convert from ForgeConverts the selected VFX Forge effects.Convert from Forge
Opt. IndicatorSwitches the Optimization indicator on and off. The entry reads bright while it is on.The Optimization indicator

The menu is dragged by its header. The ▼ in the header folds the menu to its header. X closes it. The list of entries scrolls.

ToolOpened from
The graph editorThe ⋯ button on a graph row of the Properties panel.
The colour editorThe ⋯ button on a colour row of the Properties panel.
The colour pickerThe swatch on a colour row.
The Theme EditorSettings ▸ Edit Theme.
ShortcutsSettings ▸ Shortcuts.

A key can be bound to open or close many of these panels. No key is set at the start. Shortcuts lists the actions and shows how to bind them.

Every tool acts on the Studio selection.

SelectedActed on
An emitterThat emitter.
A Folder, an Attachment, a Model that is not an emitter, or another containerEvery emitter inside it, and every stock ParticleEmitter, Trail and Beam inside it.
Something inside an emitter, such as its RenderTemplateThe emitter it belongs to.

Selecting a Folder and then using a tool reaches everything in the Folder. An emitter nested inside another emitter is left to the emitter that holds it.

PageWhat the tool doesFirst used in
The graph editorDraws how a value changes over a particle’s life.Exercise 4
The colour editor and colour pickerSets one colour, or a gradient over a particle’s life.Exercise 4
Size and TimeMakes a whole effect larger, smaller, faster or slower.Exercise 10
HueRecolours every selected emitter with three sliders.Exercise 19
ClipboardCopies chosen rows from one emitter and pastes them onto others.Exercise 19
ShifterMultiplies, divides, adds to or subtracts from chosen rows of every selected emitter.Exercise 19
RandomizeRolls random values for chosen rows, to keep or to drop.Exercise 19
Scan and Fix, Insert Module, Emit Code, the Optimization indicatorFinds and repairs emitters with a problem. Writes the script that fires an effect. Shows an estimate of what an effect costs.Exercise 17, Exercise 20
Convert from ForgeRebuilds VFX Forge effects as Part-Icles emitters.
Motion PreviewDraws the paths particles would take, before anything is emitted.
The InventoryHolds textures, flipbooks and saved effects, and inserts them.Exercise 5
The Theme EditorSets the colours, the font and the text size of the plugin’s panels.
ShortcutsBinds keys to the plugin’s actions.
SettingsHolds the settings that apply to the whole plugin.Exercise 3
Panels: moving, resizing, foldingDescribes how panels are moved, resized, folded away and put back.