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The Particiliary

The Particiliary describes every kind of emitter, row by row. It is for looking things up. To learn the plugin, work through the exercises first. Each exercise names the pages here that go with it.

An emitter is made by transforming an ordinary Roblox instance. What it is made from decides its kind.

EmitterMade fromOne particle isFirst met in
PartA Part, a MeshPart, or a Part with a SpecialMeshOne duplicate of the PartExercise 1
AttachmentAn AttachmentOne duplicate of the Attachment, with what it holds
ModelA ModelOne duplicate of the whole Model
BeamA BeamOne beam between two AttachmentsExercise 8
Trail emitterA TrailOne trail
LightA PointLight, SpotLight or SurfaceLightOne light
HighlightA HighlightOne highlight
SoundA SoundOne play of the soundExercise 16
BlurA BlurEffectOne blur of the screen
BloomA BloomEffectOne bloom of the screen
ColorCorrectionA ColorCorrectionEffectOne colour change of the screenExercise 11
AtmosphereAn AtmosphereOne change of the atmosphere
ImageLabelAn ImageLabelOne picture on the screen

Every new emitter starts with an Emit count of 1. One press of the Emit button makes one particle.

Five more kinds are made from an ordinary Part with Transform as, the list behind the ▾ button beside Transform.

EmitterOne particle isFirst met in
Camera ShakeOne shake of the cameraExercise 11
LightningOne bolt with its forksExercise 12
RocksOne burst of chunksExercise 13
RopeOne ropeExercise 14
DistortionOne bend of the pictureExercise 15

A stock ParticleEmitter, Trail or Beam can also be edited as it is, with no Transform. See Editing stock ParticleEmitters, Trails and Beams.

Most emitters have the same sections in the Properties panel, and a section works the same way wherever it appears. Each shared section has one page. The page for an emitter gives the rows of its own sections and points here for the rest.

SectionPageFound on
Emission, and the HUDEmission and the HUDEvery emitter
SpawnSpawnPart, Attachment, Model. Lightning, Rocks and Rope have their own form of it.
MotionMotionPart, Attachment, Model. Lightning, Rocks and Rope have their own form of it.
LinkLinkPart, Attachment, Model
Decals and FlipbookDecals and flipbooksPart
Mesh FramesMesh FramesPart
BlenderThe BlenderBeam, Trail emitter
EventsEventsEvery emitter
AdvancedAdvancedEvery emitter

Every emitter page has the same parts, in the same order.

PartWhat it gives
What it makes possibleEffects the emitter is suited to, each with the values that produce it.
At a glanceWhat it is made from, what one particle is, where the Emit count starts, and which sections it has.
One part for each sectionA table of every row: its kind, the value it starts at, its unit, and what it does.
With the toolsWhat Size and Time do to this emitter.
LimitsWhat the emitter cannot do, and what to watch for.

In the tables, Starts at is the value a row holds straight after Transform. Where Transform takes the value from the instance it was given, the table says so.