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Attachment

An Attachment emitter sends an Attachment, and everything inside it, along a path. It is made by transforming an Attachment. Each particle is a duplicate of the Attachment with what it holds: stock ParticleEmitters, Trails, Beams, lights and other Attachments. Particles in flight follow the part the Attachment sits in.

What it makes possible:

  • A stock ParticleEmitter thrown outward. Speed 20, SpreadAngle 30, 30. Each particle carries the ParticleEmitter and fires it once.
  • Many short ribbons from one Trail. A stock Trail inside the Attachment, with a duration set on it. Each particle draws its own ribbon.
  • A light that travels. A PointLight inside the Attachment moves with each particle.
  • Particles that ride a moving part. The Attachment sits in the part. Particles in flight move and turn with the part, with no link set.
Made fromAn Attachment
One particle isOne duplicate of the Attachment, with what it holds
Emit count starts at1
ModesEmit and Animate
SectionsEmission, Spawn, Motion, Link, Events, Advanced
Not presentAppearance, Decals, Flipbook and Mesh Frames. The Use shape rows, the Accel toward rows and the Preload Texture row.

The Emit count starts at 1. A new Attachment emitter makes one particle at the first press of the Emit button.

Each emit makes one duplicate of the RenderTemplate. The template is itself an Attachment. It holds a copy of everything the original Attachment held at Transform.

An Attachment with nothing inside gives particles with nothing to show. Put what the particles should carry inside the Attachment before Transform, or inside the RenderTemplate afterwards.

On each emit the plugin acts on these things inside the duplicate:

Inside the AttachmentOn each emit
A stock ParticleEmitterIt is switched off, then emits one burst after its delay. With a duration above 0, it then stays switched on for that many seconds.
A stock Trail that has a durationIt is switched on for that many seconds.
An emitterIt fires as a nested emitter, tied to the emitted Attachment. See Nesting.
Another AttachmentWhat it holds is handled in the same way, at any depth.

The burst, the delay and the duration are attributes of the stock instance:

AttributeOnMeaning
EmitCountA ParticleEmitterThe size of the burst. 1 when the attribute is absent.
EmitDelayA ParticleEmitterThe wait before the burst, in seconds.
EmitDurationA ParticleEmitter or a TrailHow long it stays switched on, in seconds.

Editing stock ParticleEmitters, Trails and Beams describes how these are set.

Anything else inside the Attachment is duplicated as it stands. The plugin does not act on it.

Emitted Attachments follow the part the original Attachment sits in. A particle in flight moves and turns with that part, as if welded to it.

This needs a part above the Attachment in the Explorer: its parent, or a parent further up.

If that part is removed while particles are in flight, the particles stop following. They finish their lives where they were.

A Part emitter needs a link to do the same. An Attachment emitter does it with no link set.

Transform leaves the Attachment as it was and keeps a copy of it inside it, named RenderTemplate.

After Transform
The AttachmentUnchanged. What it holds stays in it, as it was.
The RenderTemplateA copy of the Attachment and of everything inside it. Its offset is set to zero. Stock ParticleEmitters and Trails in the copy are switched off.
The rowsNothing is read from the Attachment. Every row starts at its own starting value.

Transform adds four things under the Attachment: PartIcleProperties, RenderTemplate, EmitParent and Link.

The sections are listed in the order the Properties panel shows them.

SectionWhat it holdsDescribed in
EmissionHow the emitter runs by itself: Mode, Loop, Enabled, Rate, Lifetime, Linger and Timescale.Emission and the HUD
SpawnWhere each particle is made and how it is turned at that moment. There are no Use shape rows.Spawn
MotionHow a particle travels and turns after it is made. There are no Accel toward rows.Motion
LinkMakes particles appear at another object and travel with it.Link
EventsWorks as on any emitter.Events
AdvancedAnim. Steps, Emit Into and Pool. There is no Preload Texture row.Advanced

Emission and Motion start open. The other sections start collapsed.

An Attachment emitter has no rows of its own. Every row is described on the shared pages.

Part emitterAttachment emitter
One particle isA duplicate of a partA duplicate of an Attachment, with what it holds
What is seenThe part and its picturesOnly what the Attachment holds
Appearance, Decals, Flipbook, Mesh FramesPresentNot present. There are no Color, Transparency, Brightness or Size rows.
Use shape, Accel towardPresentNot present
Preload TexturePresentNo row
Particles in flightDo not follow the emitter, unless a link is setMove and turn with the part the Attachment sits in
Link Mode WeldWithoutRotationThe particle keeps its own rotationBehaves as Weld
Nested in a Model emitterThe Model’s Scale multiplies Size, and motion and rotation if their switches are onThere is no Size. The Model’s Scale reaches motion and rotation only.
  • No row changes the look of what the Attachment holds. There is no Color, Transparency, Brightness or Size.
  • The plugin acts only on stock ParticleEmitters, stock Trails and emitters inside the Attachment. Anything else is duplicated as it stands.
  • Link Mode WeldWithoutRotation behaves as Weld.
  • Each emitted Attachment counts as one particle toward the Particle Cap.