Hidden Depths
Hidden Depths covers three subjects that go beyond a single emitter. Each has an exercise that introduces it, and a page here that describes it in full.
| Page | What it covers | Introduced in |
|---|---|---|
| Events | Firing another emitter, or running a script, at a moment in a particle’s life. The moments are: made, hit a surface, ended, removed. | Exercise 12 |
| Nesting | Putting one emitter inside the RenderTemplate of another, so that every particle of the first fires the second. | Exercise 9 |
| Editing stock ParticleEmitters, Trails and Beams | Using the Properties panel, the HUD and the tools on Roblox’s own ParticleEmitter, Trail and Beam, with no Transform. | |
| What mesh particles give and what they cost | What a particle made from a real Part can do, and what it costs. How the Part_Icles module keeps that cost down. When a stock ParticleEmitter is the better choice. |
Scripters will also want The event script and its payload, which lists everything an event script can read and do.